But it was useful if for example you wanted to destroy a station and move it somewhere else - build the new one, join to the old one, delete the old one: no schedules disturbed. Pyoro wrote:Train Fever already worked like that you didn't need to join stations there either. It would be kinda nice if they could have that kinda functionality in OpenTTD where people from nearby stops (like maybe a few tiles away) can walk to your stations and allow passengers from a competitor to transfer to your station (Maybe your competitor/AI is running a bus route in town and you end up taking the passengers away by train or plane) I noticed this myself when setting up bus and train routes, people from the bus stop in front of my train station would either walk off to work or home, or walk to my train station from the bus to take the train.
You don't need to join stations anymore, because one, you can upgrade a train station to have 2 roads on each side PLUS any passenger stations within walking distance of each other will be used for transfers. dunno if they are calculated different than in TF so far I can't say I have any complaints, but I didn't have them in TF either Of course, you can "fix them in place" by just using signals as waypoints. It's not possible to join stations anymore for some reason (maybe it didn't work properly? ^^).Ībout the lines, yeah, they're still recalculated.